Write a story with the title: “A lesson learnt”
1. Describe how the three families called in an astrologer to suggest ways for them to get richer.
2. Describe how the astrologer taught them to find out which of the three families was the richest and most virtuous.
3. Describe how each family cheated so that they could boast to one another.
4. Describe how they found out that the astrologer was a swindler.
One day, members of three families invited Yog Fu, an astrologer from Tibet, to suggest ways in which they could become richer.
Living in a competitive neighborhood, the Chens, Lims and Gohs vied with one another fiercely to secure the most wealth. Each wanted to have the most to boast about. After several sessions with the astrologer, Mr. Lim finally asked him which of the three families would become the most prosperous.
Yong Fu smiled benignly, and took out three ornamental boxes with velvet. He gave each of the couples a box and told them to keep it in their prayer room. He then told them that money would soon appear in the box of the most virtuous family. If money appeared in all three boxes, the one containing the most money would be the most virtuous and of course, the richest family.
However, the families had to surrender half of the money that appeared in the box, to the astrologer. He would then offer this money to the goods. If they failed to do this, their whole family would meet with a tragic and fatal end. The superstitious families all gasped and swore to abide by the condition.
The subsequent days, they checked their boxes anxiously but no money appeared. Each felt humiliated as this meant that none of them was virtuous.
One day, during the third week, however, Mr. and Mrs. Lim announced their discovery of a hundred dollars in their box. Following that, each couple claimed that money kept appearing in their box. Of course, half of the money was promptly given to the astrologer.
A month later, a sensational news item appeared in the local newspaper: Bogus Astrologer… Police are searching for Yong Fu. A Tibetan “astrologer” has swindled about thirty thousand dollars from wealthy families. He uses a scheme in which he gives people ordinary boxes and says money will appear in them if the person is virtuous. People who are ashamed normally plant their own money in the box to boast to others.
All three families looked rather sheepish when they read this news and shifted out of their neighborhood in a great hurry. They had each paid about two thousand dollars to learn an expensive lesson that when one attempts to deceive others, he only ends up deceiving himself!
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Showing posts with label learn. Show all posts
Showing posts with label learn. Show all posts
Thursday, February 4, 2010
A lesson learnt
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Monday, March 30, 2009
The beneficial effects of games on language learning
Games can help to learn a foreign language
(The beneficial effects of games on language learning)
Games have long been used in foreign language teaching but some teachers and students may still view them with suspicion. They may think that games are just a waste of time or just a means of filling in, for example, the last fifteen or ten minutes of a class period. However, a thorough understanding of the relative merits and uses of language games will dispel such misconceptions. In fact, the use of games proves to be a good idea because of its following major contributions to the teaching and learning of foreign languages.
First, games can increase the amount of student practice and participation. As games are often played in pairs or teams they create favorable conditions for pair work or group work to take place. Since these two forms of student grouping provide students with more opportunity to use the language (with students initiating their turns-at-talk instead of waiting for them to be nominated by the teacher) it is right to say that games intended for groups of two or more than two students can increase student talking time. As far as second or foreign language acquisition is concerned, any increase in student talking time, big or small, is significant because it will help develop students’ language competence.
Second, games can generate and increase motivation, a vital factor to students’ success in language learning. A common reason for the use of games in language teaching is that they are an effective ways to interest students. Indeed, games are capable of involving students if they are entertaining, intriguing and challenging. And nearly all learners enjoy playing games or want to have fun while studying regardless of their age or level. To play games students have to rely on themselves and cooperate among themselves. It is the principle of self-reliance, cooperation and joint learning that awakes and maintains students’ interest in the lesson. As interest is a main ingredient of motivation it can be concluded that games contribute much to providing motivation to students. And of course, once students are highly motivated, they will likely study better.
Most importantly, games give meaningful practice in any of the four skills at any level of ability or in any stage of the teaching process. It is true that a library search will yield a great number of games that have been designed for students at different levels from elementary to advanced. More over, these games are intended for the practice of the four skills, namely reading, speaking, listening and writing. In addition, games can be used at any stage in language teaching and learning as warm-up activities or activities aimed at accurate reproduction and controlled or free practice. Some well-known or commonly used books of games are Communication Games series compiled by Jill Hadfield for three different levels: elementary, intermediate and advanced; Reading Games and Writing Games, both by Charles and Jill Hadfield directed at intermediate to advanced learners of Eglish; Play Games with English Henemann series including games, puzzles and quizzes for beginners and pre-intermediate learners. What is more important, games create meaningful contexts for language practice. Initially, students have to make sure that they understand the rules of the game. This requires reading or listening comprehension of the instructions as set out in the book or explained by the teacher. Subsequently, students have to discuss with their friends to solve the problem presented by the game. They have to use the language they are learning to express their opinions and to exchange ideas to reach their goal. Most of the time, their communication is based on an information gap or opinion gap, thus replicating real life communication. Games are therefore said to provide meaningful practice as students have to read, listen, speak and write for a clear purpose.
In conclusion, the analysis above shows that language games make significant contributions to students’ learning a foreign language. The value of language games lies not only in the great number of games that have been invented or in the variety of levels they serve but in the useful and purposeful language practice they provide. That is why teachers should make optimal use of games in their language teaching to increase students’ work and motivation and to offer them meaningful practice. Provided that teachers can select or design and organize good games in terms of language and type of participation, they will achieve these worthy aims.
Read related posts:
Why I want to learn English
One who is good at English grammar can write well in English?
The reasons for your study of English and the ways you have been learning it
Writing is the most difficult skills
The advantages and disadvantages in teaching English to Adult Learners
Sucessful in learning a foreign language
How can you help your students enlarge their vocabulary?
The difficulties in learning English and how to overcome them
My favorite game (sport)
language123.blogspot.com
The Kind Of Books We Should Read
Which Period In The History Of Your Country Do You Find Most Inspiring
Travel Is A Means Of Education
People And Personal Characteristics
Why Examinations Are Important
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What Contributions Can Writers Make To The Promotion
An Adventure In A Forest
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Talk About Your New Neighbors.
(The beneficial effects of games on language learning)
Games have long been used in foreign language teaching but some teachers and students may still view them with suspicion. They may think that games are just a waste of time or just a means of filling in, for example, the last fifteen or ten minutes of a class period. However, a thorough understanding of the relative merits and uses of language games will dispel such misconceptions. In fact, the use of games proves to be a good idea because of its following major contributions to the teaching and learning of foreign languages.
First, games can increase the amount of student practice and participation. As games are often played in pairs or teams they create favorable conditions for pair work or group work to take place. Since these two forms of student grouping provide students with more opportunity to use the language (with students initiating their turns-at-talk instead of waiting for them to be nominated by the teacher) it is right to say that games intended for groups of two or more than two students can increase student talking time. As far as second or foreign language acquisition is concerned, any increase in student talking time, big or small, is significant because it will help develop students’ language competence.
Second, games can generate and increase motivation, a vital factor to students’ success in language learning. A common reason for the use of games in language teaching is that they are an effective ways to interest students. Indeed, games are capable of involving students if they are entertaining, intriguing and challenging. And nearly all learners enjoy playing games or want to have fun while studying regardless of their age or level. To play games students have to rely on themselves and cooperate among themselves. It is the principle of self-reliance, cooperation and joint learning that awakes and maintains students’ interest in the lesson. As interest is a main ingredient of motivation it can be concluded that games contribute much to providing motivation to students. And of course, once students are highly motivated, they will likely study better.
Most importantly, games give meaningful practice in any of the four skills at any level of ability or in any stage of the teaching process. It is true that a library search will yield a great number of games that have been designed for students at different levels from elementary to advanced. More over, these games are intended for the practice of the four skills, namely reading, speaking, listening and writing. In addition, games can be used at any stage in language teaching and learning as warm-up activities or activities aimed at accurate reproduction and controlled or free practice. Some well-known or commonly used books of games are Communication Games series compiled by Jill Hadfield for three different levels: elementary, intermediate and advanced; Reading Games and Writing Games, both by Charles and Jill Hadfield directed at intermediate to advanced learners of Eglish; Play Games with English Henemann series including games, puzzles and quizzes for beginners and pre-intermediate learners. What is more important, games create meaningful contexts for language practice. Initially, students have to make sure that they understand the rules of the game. This requires reading or listening comprehension of the instructions as set out in the book or explained by the teacher. Subsequently, students have to discuss with their friends to solve the problem presented by the game. They have to use the language they are learning to express their opinions and to exchange ideas to reach their goal. Most of the time, their communication is based on an information gap or opinion gap, thus replicating real life communication. Games are therefore said to provide meaningful practice as students have to read, listen, speak and write for a clear purpose.
In conclusion, the analysis above shows that language games make significant contributions to students’ learning a foreign language. The value of language games lies not only in the great number of games that have been invented or in the variety of levels they serve but in the useful and purposeful language practice they provide. That is why teachers should make optimal use of games in their language teaching to increase students’ work and motivation and to offer them meaningful practice. Provided that teachers can select or design and organize good games in terms of language and type of participation, they will achieve these worthy aims.
Read related posts:
Why I want to learn English
One who is good at English grammar can write well in English?
The reasons for your study of English and the ways you have been learning it
Writing is the most difficult skills
The advantages and disadvantages in teaching English to Adult Learners
Sucessful in learning a foreign language
How can you help your students enlarge their vocabulary?
The difficulties in learning English and how to overcome them
My favorite game (sport)
language123.blogspot.com
The Kind Of Books We Should Read
Which Period In The History Of Your Country Do You Find Most Inspiring
Travel Is A Means Of Education
People And Personal Characteristics
Why Examinations Are Important
A Lesson Learnt
What Contributions Can Writers Make To The Promotion
An Adventure In A Forest
Night Market
Talk About Your New Neighbors.
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